Box3D
Box3D
represents an oriented bounding box in three-dimensional space. The box3d
component is defined by the
half-widths of the three box dimensions. By default the box will be centered at the origin and aligned with the axes.
The box can be positioned within it's local space by providing the vec3d
position, or a quaternion
orientation.
It is compatible with AnnotationContext
. class_id
can be used to provide
colors and labels from the annotation context. See examples in the
AnnotationContext
documentation.
Components and APIs
Primary component: box3d
,
Secondary components: vec3d
, quaternion
, colorrgba
, radius
, label
, classid
Python APIs: log_obb
Rust API: Box3D
Simple Example
"""Log a single oriented bounding box.""" import rerun as rr rr.init("rerun_example_box3d", spawn=True) rr.log_obb("simple", half_size=[2.0, 2.0, 1.0])

Batch Example
"""Log a batch of oriented bounding boxes.""" import rerun as rr from scipy.spatial.transform import Rotation rr.init("rerun_example_box3d", spawn=True) rr.log_annotation_context( "/", [ rr.ClassDescription(info=rr.AnnotationInfo(1, "red", (255, 0, 0))), rr.ClassDescription(info=rr.AnnotationInfo(2, "green", (0, 255, 0))), ], ) rr.log_obbs( "batch", half_sizes=[[2.0, 2.0, 1.0], [1.0, 1.0, 0.5]], rotations_q=[ Rotation.from_euler("xyz", [0, 0, 0]).as_quat(), Rotation.from_euler("xyz", [0, 0, 45]).as_quat(), ], positions=[[2, 0, 0], [-2, 0, 0]], stroke_widths=0.05, class_ids=[2, 1], )
