Troubleshooting

You can set RUST_LOG=debug before running to get some verbose logging output.

If you run into any issues don't hesitate to open a ticket or join our Discord.

Running on Linux

Rerun should work out-of-the-box on Mac and Windows, but on Linux you need to first run:

sudo apt-get -y install \ libclang-dev \ libatk-bridge2.0 \ libfontconfig1-dev \ libfreetype6-dev \ libglib2.0-dev \ libgtk-3-dev \ libssl-dev \ libxcb-render0-dev \ libxcb-shape0-dev \ libxcb-xfixes0-dev \ libxkbcommon-dev \ patchelf

On Fedora Rawhide you need to run:

sudo dnf install \ clang \ clang-devel \ clang-tools-extra \ libxcb-devel \ libxkbcommon-devel \ openssl-devel \ pkg-config

On WSL2, in addition to the above packages for Linux, you also need to run:

sudo apt-get -y install \ libvulkan1 \ libxcb-randr0 \ mesa-vulkan-drivers \ adwaita-icon-theme-full

TODO(#1250): Running with the wayland window manager sometimes causes Rerun to crash. Try setting WINIT_UNIX_BACKEND=x11 as a workaround.

Startup issues

If Rerun is having trouble starting, you can try resetting its memory with:

rerun reset

Graphics issues

Wgpu (the graphics API we use) maintains a list of known driver issues and workarounds for them.

The following environment variables overwrite the config we choose for wgpu:

  • WGPU_BACKEND: Overwrites the graphics backend used, must be one of vulkan, metal, dx12, dx11, or gl. Naturally, support depends on your OS. Default is vulkan everywhere except on Mac where we use metal.
  • WGPU_POWER_PREF: Overwrites the power setting used for choosing a graphics adapter, must be high or low. (Default is high)

For instance, you can try WGPU_BACKEND=gl rerun.

We recommend setting these only if you're asked to try them or know what you're doing, since we don't support all of these settings equally well.

Multiple GPUs

When using Wgpu's Vulkan backend (the default on Windows & Linux) on a computer that has both integrated and dedicated GPUs, a lot of issues can arise from Vulkan either picking the "wrong" GPU at runtime, or even simply from the fact that this choice conflicts with other driver picking technologies (e.g. NVIDIA Optimus).

In both cases, forcing Vulkan to pick either the integrated or discrete GPU (try both!) using the VK_ICD_FILENAMES environment variable might help with crashes, artifacts and bad performance. E.g.:

  • Force the Intel integrated GPU:
    • Linux: export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/intel.json.
  • Force the discrete Nvidia GPU:
    • Linux: export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia.json.
    • Windows: set VK_ICD_FILENAMES=\windows\system32\nv-vk64.json.