Texcoord2D

A 2D texture UV coordinate.

Texture coordinates specify a position on a 2D texture. A range from 0-1 covers the entire texture in the respective dimension. Unless configured otherwise, the texture repeats outside of this range. Rerun uses top-left as the origin for UV coordinates.

0 U 1 0 + --------- ā†’ | . V | . | . 1 ā†“ . . . . . .

This is the same convention as in Vulkan/Metal/DX12/WebGPU, but (!) unlike OpenGL, which places the origin at the bottom-left.

Fields

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