Rerun

  • Examples
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  • Getting Started
    • Installing the Rerun Viewer
    • C++ Quick Start
    • Python Quick Start
    • Rust Quick Start
    • Viewer Walkthrough
    • Logging Data in C++
    • Logging Data in Python
    • Logging Data in Rust
    • Troubleshooting
  • How-To Guides
    • How To Limit Memory Use
    • Using Rerun with Notebooks
    • Using Rerun with ROS 2
    • Log short lived data
    • Using native loggers
    • Extend Rerun
      • Use custom data
      • Extend the Viewer in Rust
  • Concepts
    • Entities and Components
    • The Entity Path Hierarchy
    • Spaces and Transforms
    • Events and Timelines
    • Annotation Context
    • Batch Data
    • Application IDs and Recording IDs
  • Reference
    • About
    • Roadmap
    • Viewer
      • Overview
      • Blueprint
      • Selection
      • Timeline
      • Viewport
    • Types
      • Archetypes
        • AnnotationContext
        • Arrows3D
        • Asset3D
        • BarChart
        • Boxes2D
        • Boxes3D
        • Clear
        • DepthImage
        • DisconnectedSpace
        • Image
        • LineStrips2D
        • LineStrips3D
        • Mesh3D
        • Pinhole
        • Points2D
        • Points3D
        • SegmentationImage
        • Tensor
        • TextDocument
        • TextLog
        • TimeSeriesScalar
        • Transform3D
        • ViewCoordinates
      • Components
        • AnnotationContext
        • Blob
        • ClassId
        • ClearIsRecursive
        • Color
        • DepthMeter
        • DisconnectedSpace
        • DrawOrder
        • HalfSizes2D
        • HalfSizes3D
        • InstanceKey
        • KeypointId
        • LineStrip2D
        • LineStrip3D
        • Material
        • MediaType
        • MeshProperties
        • OutOfTreeTransform3D
        • PinholeProjection
        • Position2D
        • Position3D
        • Radius
        • Resolution
        • Rotation3D
        • Scalar
        • ScalarScattering
        • TensorData
        • Text
        • TextLogLevel
        • Transform3D
        • Vector3D
        • ViewCoordinates
      • Datatypes
        • Angle
        • AnnotationInfo
        • ClassDescription
        • ClassDescriptionMapElem
        • ClassId
        • Float32
        • KeypointId
        • KeypointPair
        • Mat3x3
        • Mat4x4
        • Material
        • MeshProperties
        • Quaternion
        • Rgba32
        • Rotation3D
        • RotationAxisAngle
        • Scale3D
        • TensorBuffer
        • TensorData
        • TensorDimension
        • Transform3D
        • TranslationAndMat3x3
        • TranslationRotationScale3D
        • UInt32
        • Utf8
        • UVec2D
        • UVec3D
        • UVec4D
        • Vec2D
        • Vec3D
        • Vec4D
    • SDK Logging Controls
    • SDK Micro Batching
    • SDK Operating Modes
    • 🌊 C++ APIs
    • 🐍 Python APIs
    • 🦀 Rust APIs
    • Migrating from 0.8
  • Developing Rerun
    • Architecture
    • Code of Conduct
    • Contributing

Datatypes

Data types are the lowest layer of the data model hierarchy

Available datatypes

  • Angle
  • AnnotationInfo
  • ClassDescription
  • ClassDescriptionMapElem
  • ClassId
  • Float32
  • KeypointId
  • KeypointPair
  • Mat3x3
  • Mat4x4
  • Material
  • MeshProperties
  • Quaternion
  • Rgba32
  • Rotation3D
  • RotationAxisAngle
  • Scale3D
  • TensorBuffer
  • TensorData
  • TensorDimension
  • Transform3D
  • TranslationAndMat3x3
  • TranslationRotationScale3D
  • UInt32
  • UVec2D
  • UVec3D
  • UVec4D
  • Utf8
  • Vec2D
  • Vec3D
  • Vec4D
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